![]() Grabbing and throwing is done with motion, and it works well, but the real joy is in popping the heads off unsuspecting humans and chomping down on them. And then there's the Big Willy itself, which is a stomping, jolly killing machine. In addition, the IR mini-game used to hypnotize people (amongst other in-game weapon abilities) is a great innovation, having players lock on to a target, and then zap tiny floating icons that orbit that object to gain control of it. We would have thought it was too much reliance on tilt and analog stick at once, but it works well. UFO control, which is a mixture of analog stick, and Wii-mote tilt for not only rotation, but also lift and drop control, feels surprisingly fun once you get the hang of the controls. Locomotive explored the possibilities of the Wii remote throughout development, and the end result is a few entertaining gameplay elements that translate well on-screen. ![]() With that being said, Destroy All Humans can still be a fun experience while it lasts. ![]() It would stray from the formula, but smaller, polished levels would have been a great alternative to the somewhat crippled open world. What it really boils down to is that the environment isn't controlled or optimized, so the basic control and design of Destroy All Humans is fighting itself. The team included the ability to change the turn sensitivity, and in that sense it's obvious the high concept for Destroy All Humans is there. Due to a sketchy frame rate, IR isn't smooth enough to be as quick as we want it to be, and while we'd still take it over the traditional dual analog setup, it's certainly on the lower level of pointer functionality we've seen so far on Wii. The problem arises when you try to incorporate all the classic Destroy All Humans concepts into a world that isn't optimized for them. The humor is still there, and the entire story is fun enough to keep us going (it's the classic tale of alien meets man, alien kills man, and then alien tries to grind up man and feed it back to him in the form of delicious fast food burgers), and the dialogue, while very hokey, is still charming. Then again, if the gameplay is fun, we can overlook the graphical shortcomings in favor of a still-entertaining experience, and to a certain extent, that's what ends up happening with Big Willy Unleashed, though it still isn't the most rewarding experience out there. There's a tremendous amount of fade-in on objects, textures actually pop at very close proximity to the player, and the whole world has this fuzzy haze to it that isn't exactly the most pleasant environment to look at. As a result, this particular version of Destroy All Humans suffers from some issues we've already seen working perfectly in previous games. Models are extremely simple, textures are basic, and the frame-rate struggles to hang at 30 as you navigate the world. The worlds are pretty sizable, but with the emphasis in DAH being a go anywhere, do anything experience (one without loads, we might add), the world has to be simple enough for players to hop into a UFO or the newly-created "Big Willy" mechanical-fast-food-icon-made-killing-machine, and that makes things look pretty uneventful when back on solid ground. Along the way though, things haven't held up to well for Crypto and the gang, and while the necessary design was there for Wii (IR controlled weaponry, motion integration, and the like), it's just too sloppy of an overall experience to really capture the humor aspect of the game something that Destroy All Humans has focused on since the beginning. If you took the open world of GTA and forced it to do the nasty with the gameplay from Ratchet & Clank, you'd be on the right path of discovery to DAH's design. Following suit with the template set up on PS2 and Xbox, you'll travel the open world, select missions, and basically blow the hell out of everything in a campy throwback run-n-gun fashion. Players control an alien by the name of Crypto, as he this time travels to the '70s in order to again attempt to take over the world in the only way aliens know how: Blasters, UFOs, and anal probes. ![]() This is the first time the series has been on a Nintendo platform, but the main concept remains. Destroy All Humans has always been open world, so it's no surprise that the third iteration in the franchise is again along those same lines. ![]()
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